Prototype Boat Builder
This is a very, very early build. It is far from complete and has many bugs.
Build boats using blocks and drive them around to waypoints for... something...
Controls
- Editor
- Left click a part to pick it up and move it
- Alt+click to duplicate a part
- Shift+click or middle mouse button to select a part
- WASDQE to rotate the part
- R to reset the part's rotation
- Delete to delete the part
- Right mouse button to rotate the camera around the craft
- F to focus the camera on the selected part (or the part under the cursor)
- Arrow keys & PageUp/PageDn to move the camera focus point
- Mirror mode will be added at some point!
- Undo/redo will be added at some point!
- The yellow highlight indicates the part is not attached to the craft
- The blue highlight indicates the selected part
- The red highlight indicates the part cannot be placed at the current position
- Play
- WS to throttle up/down (continuous acceleration)
- AD to turn
- Shift+S to cut throttle
- Shift+W for full throttle
- Ctrl+R to reset craft position
- . or , to speed up or slow down time (by 2x or 0.5x per keypress), and / to reset
- Right mouse button to rotate the camera around the craft
- Arrow keys & PageUp/PageDn to move the camera focus point
- C to change camera modes: (1) fixed camera that rotates with the boat, (2) fixed camera that only follows the boat's yaw, (3) chase camera that gets dragged along behind the boat
Changes
- 2020-09-04
- Added endless procedurally generated terrain
- Added an underwater effect, so it maybe looks like the camera is underwater
- Click and drag to change the orientation or altitude of the craft in the Analysis view
- Added an arrow to indicate the direction to the waypoint when it is off-screen.
- 2020-08-15
- Can now save & load boat designs
- Added rudders. No longer do boats turn due to some "magic" force. Rudder effectiveness depends on boat speed and rudder position.
- Added heavy blocks for use in keels or balancing a design
- Water now looks a little more like water. Note that it is still a work in progress.
- The water now extends forever in all directions. No more driving off the end of the world! Sadly, the terrain is still limited to a small area.
- Created an analysis view that shows the forces that would act on the boat in different orientations and speeds
- 2020-08-01
- Now has slope and corner blocks in addition to cubes.
- Added some placeholder terrain.
- Started work on some new camera modes.
Status | Prototype |
Platforms | HTML5 |
Author | Taranis Elsu |
Genre | Simulation |
Made with | Unity |
Tags | 3D, blocks, Creative, Physics, Sandbox, Voxel |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |