This is a very, very early build. It is far from complete and has many bugs.

Build boats using blocks and drive them around to waypoints for... something...

Controls

  • Editor
    • Left click a part to pick it up and move it
    • Alt+click to duplicate a part
    • Shift+click or middle mouse button to select a part
    • WASDQE to rotate the part
    • R to reset the part's rotation
    • Delete to delete the part
    • Right mouse button to rotate the camera around the craft
    • F to focus the camera on the selected part (or the part under the cursor)
    • Arrow keys & PageUp/PageDn to move the camera focus point
    • Mirror mode will be added at some point!
    • Undo/redo will be added at some point!
    • The yellow highlight indicates the part is not attached to the craft
    • The blue highlight indicates the selected part
    • The red highlight indicates the part cannot be placed at the current position
  • Play
    • WS to throttle up/down (continuous acceleration)
    • AD to turn
    • Shift+S to cut throttle
    • Shift+W for full throttle
    • Ctrl+R to reset craft position
    • . or , to speed up or slow down time (by 2x or 0.5x per keypress), and / to reset
    • Right mouse button to rotate the camera around the craft
    • Arrow keys & PageUp/PageDn to move the camera focus point
    • C to change camera modes: (1) fixed camera that rotates with the boat, (2) fixed camera that only follows the boat's yaw, (3) chase camera that gets dragged along behind the boat

Changes

  • 2020-09-04
    • Added endless procedurally generated terrain
    • Added an underwater effect, so it maybe looks like the camera is underwater
    • Click and drag to change the orientation or altitude of the craft in the Analysis view
    • Added an arrow to indicate the direction to the waypoint when it is off-screen.
  • 2020-08-15
    • Can now save & load boat designs
    • Added rudders. No longer do boats turn due to some "magic" force. Rudder effectiveness depends on boat speed and rudder position.
    • Added heavy blocks for use in keels or balancing a design
    • Water now looks a little more like water. Note that it is still a work in progress.
    • The water now extends forever in all directions. No more driving off the end of the world! Sadly, the terrain is still limited to a small area.
    • Created an analysis view that shows the forces that would act on the boat in different orientations and speeds
  • 2020-08-01
    • Now has slope and corner blocks in addition to cubes.
    • Added some placeholder terrain.
    • Started work on some new camera modes.